Hey guys, 
here is a little step by step explanation how to use "CreateFileBasedResourceManager": 
- first of all you need to create *.resx file with values 
- next step is to generate a *.resources file from the previous generated *.resx file 
- To generate the *.resources file open command prompt and type resgen yourresource.resx

- Now copy the newly created *.resources file into an unique Directory e.g. C:\Temp\ResourceSet
- Access in C# 

- Now you can easily check if the desired errorKey exists in the resource file. 
cheers :) 
 
		    
            
	        Posted
		    
Oct 26 2010, 06:55 PM
			by
		    
Nadine Storandt